I’ve been thinking a lot about design these past few weeks. I’ve read a number of books on data visualization, started reading a bunch of dataviz blogs, and even started working on upping my PowerPoint game–a big part of my job is not just pulling the data together, but also in interpreting and communicating it as well. So it seems only natural that this week’s post is all about design.
I can’t help but think of SimCitywhenever I read about arcologies. And that got me wondering if anyone ever tried to actually build one, and the guy who came up with the word–Paolo Soleri–tried to, but wasn’t very successful at attracting 5,000 people to his bell-casting community in the middle of the desert.
- 99% Invisible has had a series of fascinating posts about Le Corbusier and Brutalism over the last month. I hadn’t realized how deeply human this particular style of architecture is. It’s not pretty, but not everything has to be.
- NASA’s bold space habitats inspired a generation of designers Speculative architecture!
Digression: when I was a kid, I used to watch this show on PBS which was a super-nerdy and kind of patronizing guy drawing a science fictional alien city on either a wall or a giant piece of paper with a black marker. I remember finding it fascinating and I have no idea what this show actually was. Please tell me that someone else remembers this show and that I didn’t simply imagine it.
- Danny Gregory shares a few tips on how to make drawing easier. I have a copy of Gregory’s Art Before Breakfast and I keep thinking I should try getting up earlier so I can actually work my way through the book and…it keeps on not happening. In part because I’m not making it a priority! And in the spirit of trying to make it a priority, I have moved the book from the art studio/yarn supply/workout room onto my desk.
- Vintage neon signs are so cool and I’m glad that there are people out there restoring them. I think it’d be a shame if all the lighted signs ended up being LEDs. Variety is good!
- This is a scathing–and necessary–piece about how designers (specifically UX designers) have failed to act in the best interest of users. Like that fucking needle used by the New York Times to give readers anxiety attacks. You know the one. Anyhow, Mike Monteiro has a few ideas on how designers can act in a more ethical and user-focused way.
- You know you want to read about paper jam engineers at Xerox. It’s the most delightfully nerdy thing I’ve read in a long time.
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